(Wizard Only) % – I imagine that along with the update to the Smoldering Core, you will be using this to further boost your Meteor damage. The Grand Vizier (staff/cube/weapon slot) – Reduces the Arcane Power cost of Meteor by 50% and increases its damage by 328%. (Wizard Only) % – Another defensive item that synergizes well with this build. Halo of Karini (ring/cube) – You take 74% less damage for 5 seconds after your Storm Armor electrocutes an enemy more than 15 yards away. Ring of Royal Grandeur (ring/cube) – Used for doing the hybrid Tal Rasha + Captain Crimson’s Trimmings.% – A perfectly aligned item for the Tal Rasha set. This non-static effect rotates through the elements available to your class in the following order: Arcane, Cold, Fire, Holy, Lightning, Physical, Poison. Convention of Elements (ring/cube) – Gain 179% increased damage to a single element for 4 seconds.(Wizard Only) % – Pretty much another mandatory item to further boost your Meteor damage. When your Meteor hits 3 or fewer enemies, the damage is increased by 675%. Nilfur’s Boast (boots/cube) – Increase the damage of Meteor by 600%. But you will be gaining shields to help with your defense. (Wizard Only) % – There’s really no other option here. Besides the buffed Meteor Damage, it’s stacking damage which means on Elites and Guardians, this will make Meteors do pretty significant damage.Īshnagarr’s Blood Bracer (bracers) – Increases the potency of your shields by 85%. – This basically buffs up your Meteor attacks big time and turns this into a mandatory item to use in the Cube. Meteors deals 40-50% increased damage on consecutive hits to the same target.
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